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FSEG LOGO FIRE SAFETY ENGINEERING GROUP The Queen's Anniversary Prize 2002 The British Computer Society IT Awards 2001 The European IST Prize Winner 2003 The Guardian University Awards Winner 2014
The Faculty of Architecture, Computing & Humanities
UNIVERSITY of GREENWICH
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airEXODUS

  • The airEXODUS model is not currently available for purchase however, FSEG staff provide a consultative service using the software. Contact the Director for further information regarding airEXODUS consultative service.

 

airEXODUS has been used on applications involving all types of aircraft, from commuter to ultra-high capacity aircraft.

Applications Include:

Aircraft Design

90 Second certification trials

Crew Training

Development of crew procedures

Resolution of operational issues

Accident investigation
 
 

Close up of aircraft evacuation generated using airEXODUS.  Graphic is from the interactive SIMULATION Mode.


 
 

airEXODUS/vrEXODUS example of a certification type aircraft evacuation simulations.

Plane3.gif (73198 bytes)

buildingEXODUS logo

  • buildingEXODUS v6.0 [November 2013] is shipping NOW!

  • buildingEXODUS v5.1 [August 2013] and vrEXODUS v5.1.3 [August 2013]

  • buildingEXODUS v5.0 and vrEXODUS v5.1 are now discontinued.

  • buildingEXODUS v4.08 and vrEXODUS v5.0 are now discontinued.

  • buildingEXODUS v4.06 and vrEXODUS v4.028 are now discontinued.

  • buildingEXODUS v4.0 and vrEXODUS v4.0 are now discontinued.

  • buildingEXODUS v3.0 and vrEXODUS v1.11 are now discontinued.

Suitable for application to supermarkets, hospitals, industrial premises, rail stations, airport terminals, sports stadium, cinemas, shopping malls, high-rise buildings, etc.

Capable of handling 1000s of people

Incorporates human behaviour specifically tailored for building environments

Demonstrates compliance with building codes

Evaluates evacuation capabilities

buildingEXODUS application in Forensic Fire Analysis [Nov 2003]

Validating the buildingEXODUS model using an unannounced trial [Nov 2003]

New Features in v4.0: Interaction of Pedestrians with signage [Nov 2003]

 
buildingEXODUS example application (1): (a) Early stages of evacuation involving very large structure. Software displaying individual people. (1b): Later stages of evacuation. Software displaying individual people.(1c): Later stages of evacuation. Software displaying individual people coloured to represent person type.

Dome1.jpg (651855 bytes) Dome6.jpg (583919 bytes) Dome7.jpg (357894 bytes)

 

buildingEXODUS example application (2): Very large structure.

tut_milb.jpg (88065 bytes)
 
 
buildingEXODUS example application (3): (a) Early stages of evacuation involving multi storey structure. Note congestion around stairways. Software displaying individual people. (1b): Software displaying population density at same instant as figure 3a. Red regions indicate high population density.

bbc.jpg (125131 bytes) bbc pop density.jpg (122325 bytes)

 

buildingEXODUS example application (4): Early stages of evacuation from football ground. Software displaying population density, red regions indicate high population density. Note congestion by gate (bottom right corner of ground) and near light pylon (botom left of ground).  Also note spot congestion on terracing.  Graphs generated by buildingEXODUS indicate flow characteristics at user identified points of interest.

football pop density.jpg (125372 bytes)
 
 

buildingEXODUS example application (5): Early stages of evacuation from a building in the presence of smoke and fire. Software displaying smoke contours.  Fire atmosphere (smoke, heat and toxic gases) generated using the CFAST software.  Note darkest colour represents heaviest concentration of smoke.

 buildingEXODUS example application (5)
 
 

buildingEXODUS/vrEXODUS example application (6): (6a) Early stages of people movement from two crowded trains at station platform.  Software displaying population density, red regions indicate high population density. NOTE seating arrangement is excluded in this example as simulation is primarily concerned with platform characteristics. (6b) Later stages of people movement.  Gates at end of platform insufficient to allow rapid egress of passengers.  High density population (red region) is being generated at gates and extending back along the platform. (6c and 6d) vrEXODUS representation of people movement along platform.  


Train-Take3183.tif (59406 bytes) Train-Take2291.gif (52820 bytes)

buildingEXODUS example application (7): (7a) Non-emergency movement of people in amusement centre.   Software displaying individual person model.  (7b) Software displaying population density, red regions indicate high population density. NOTE crowds around various venues.  

PlayZone.jpg (77294 bytes) PlayZonePopDensity.jpg (89916 bytes)

vr_exodus.gif (4053 bytes)
 

  • vrEXODUS v5.1.4 [August 2014] is shipping NOW!

  • vrEXODUS v5.1 is now discontinued.

  • vrEXODUS v5.0 is now discontinued.

  • vrEXODUS v4.028 is now discontinued.

  • vrEXODUS v4.0 is now discontinued.

  • vrEXODUS v1.11 is now discontinued.

vrWomanLogo.gif (1152 bytes)The vrEXODUS software is a graphics post-processor that can be used in conjunction with all EXODUS products.  vrEXODUS creates animated three dimensional representations of EXODUS generated simulations. The current version of vrEXODUS supports the latest computer technology; taking advantage of dedicated graphics hardware and processing power available on modern day PCs.
vrWomanLogo.gif (1152 bytes)Using vrEXODUS it is also possible to capture the screen while playing back a simulation to create an animation file in the Windows Media format WMV. Creating animations can require a large amount of disk space, especially for long simulations. If this feature is not used correctly, megabytes of hard disk space can very easily be consumed.
vrWomanLogo.gif (1152 bytes)The vrEXODUS software will run on most standard computer systems. Essentially, if your computer system is capable of running the main EXODUS software it should be capable of running the virtual reality environment. However, users should note that the generation and execution of VR graphics is an extremely CPU/GPU intensive operation. As the number of objects (i.e. number of wall elements, number of people, complexity of people, etc) and length of simulation increases the demands on CPU, RAM and graphics card increase dramatically.

vrWomanLogo.gif (1152 bytes)vrEXODUS FAQ




buildingEXODUS/vrEXODUS example application: Evacuation from two storey building in the presence of smoke. Note occupants with an "H" above their heads are suffering from heat exposure while occupants with "T" above their heads are suffering from exposure to toxic gases. Exposure determined using FED model capability of buildingEXODUS.

buildingEXODUS/vrEXODUS example application  

airEXODUS/vrEXODUS example application: Aircraft evacuation from a prototype blended wing wide bodied aircraft under certification conditions.

airEXODUS/vrEXODUS example application  

maritimeEXODUS/vrEXODUS example application: Passenger assembly on a 14 deck cruise ship.

maritimeEXODUS/vrEXODUS example application
 

buildingEXODUS/vrEXODUS example application: Pedestrian movement evacuating from a train station with a SMARTFIRE simulate fire.

buildingEXODUS/vrEXODUS example application:  Pedestrian movement evacuating from a train station with a SMARTFIRE simulate fire.


maritimeExodus  Leaflet

  • maritimeEXODUS v5.1 [August 2014] now shipping.

  • maritimeEXODUS v5.0 now discontinued.  
  • maritimeEXODUS v4.14 now discontinued.  

maritime.gif (1328 bytes) From the modelling perspective, there are at least five components to a ship evacuation:

(1) Recognition by passengers of the need for emergency action i.e. response to alarm.
(2) Preparatory actions e.g. collect life jacket, reunite family, deploy crew, etc.
(3) Progressive evacuation to place of relative safety i.e. refuge or assembly station.
(4) Preparation/deployment of escape system e.g. prepare lifeboats, deploy Marine Evacuation System (MES).
(5) Abandoning the vessel e.g. boarding and lowering lifeboat, going down an MES and boarding life boat, climbing down a ladder, etc.

maritime.gif (1328 bytes) Depending on the nature of the "what if" conditions being simulated, all of the above aspects may need to be modelled, while other applications may only require some of these components. To perform the required simulation reliably requires an evacuation model with the appropriate set of capabilities and access to the necessary data. Furthermore, the scenario under consideration may be under conditions of calm or involve situations with list or roll and may occur at day or night. This will affect not only the nature of the data required but also the capabilities of the model.

maritime.gif (1328 bytes)maritimeEXODUS v5.1 has a number of new features to improve its functionality and user interface. The most significant new features include:

  • Integrated OpenGL 3D View (Levels B and C only)
  • Tabbed Menu Bar
  • Integrated Help Facility
  • Continue with Abandonment Functionality Updated
  • Changes to the way in which Non-Irritant Smoke Affects Agent Agility (Level C only)
  • Speed Control Functionality Updated
  • Deck Heights dialogue box
  • Enhanced Panel Populate dialogue box
  • maritimeEXODUS v5.1 is fully compliant with MSC 1238

maritime.gif (1328 bytes) maritimeEXODUS makes use of marine specific data for the performance of passengers under conditions of LIST and heel. This data used in maritimeEXODUS was collected by FSEG in collaboration with BMT FLEET Technology through the SHEBA facility. Data from TNO trials are also incorporated with maritimeEXODUS. As the model has the flexibility to allow the user to alter all of the pre-set default values, it is easily adaptable when new data becomes available. Furthermore, an abandonment component of maritimeEXODUS is also available, allowing the simulation of the abandonment phase. This includes the use of most currently available escape systems such as MES, davit launched lifeboats, life rafts, etc. From maritimeEXODUS v4.0, capabilities to handle vertical ladders, 60 degree stairs, water tight doors and hatches were introduced. Additional SHEBA data from a series of trials funded by the Royal Navy have been included in maritimeEXODUS.

maritime.gif (1328 bytes)maritimeEXODUS can simulate ship evacuation under conditions of fire.

 

Output from the 3D View in maritimeEXODUS v5.1 showing an assembly on a large passenger cruise ship. The 3D View allows the user to manipulate the appearance of the graphics i.e. Separate decks in height, lay the decks out side by side, show transparent walls/decks and display the population density contours. The 3D View also shows the representation of vessels subjected to angles of inclination (i.e. heel and trim)

Output from the 3D View in maritimeEXODUS v5.1  - pic1 Output from the 3D View in maritimeEXODUS v5.1 - pic2 Output from the 3D View in maritimeEXODUS v5.1  - pic3 Output from the 3D View in maritimeEXODUS v5.1  - pic4 Output from the 3D View in maritimeEXODUS v5.1  - pic5 Output from the 3D View in maritimeEXODUS v5.1 - pic6 Output from the 3D View in maritimeEXODUS v5.1  - pic7

 

Output from vrEXODUS representation of maritimeEXODUS v5.0 simulation of an assembly on a large passenger cruise ship.


Output from vrEXODUS representation of maritimeEXODUS v5.0 simulation of an assembly on a large passenger cruise ship - pic1 Output from vrEXODUS representation of maritimeEXODUS v5.0 simulation of an assembly on a large passenger cruise ship - pic2 Output from vrEXODUS representation of maritimeEXODUS v5.0 simulation of an assembly on a large passenger cruise ship - pic3 Output from vrEXODUS representation of maritimeEXODUS v5.0 simulation of an assembly on a large passenger cruise ship - pic4

 

Output from the 3D View in maritimeEXODUS v5.1 showing an aircraft carrier comprising of 7 decks and two control towers. (With and without transparent walls/decks)


Output from the 3D View in maritimeEXODUS v5.1 showing an aircraft carrier comprising of 7 decks and two control towers - pic1 Output from the 3D View in maritimeEXODUS v5.1 showing an aircraft carrier comprising of 7 decks and two control towers - pic2

 

Output from vrEXODUS representation of a maritimeEXODUS v5.0 simulation of an assembly on a RORO ferry.


Output from vrEXODUS representation of a maritimeEXODUS v5.0 simulation of an assembly on a RORO ferry - pic1 Output from vrEXODUS representation of a maritimeEXODUS v5.0 simulation of an assembly on a RORO ferry - pic2 Output from vrEXODUS representation of a maritimeEXODUS v5.0 simulation of an assembly on a RORO ferry - pic3

 

Output from vrEXODUS representation of maritimeEXODUS v3.0 simulation of an evacuation of the HSM Victory in dry dock. Agents evacuate via external staircases and walkways.


Output from vrEXODUS representation of maritimeEXODUS v3.0 simulation of an evacuation of the HSM Victory in dry dock. Agents evacuate via external staircases and walkways - pic1 Output from vrEXODUS representation of maritimeEXODUS v3.0 simulation of an evacuation of the HSM Victory in dry dock. Agents evacuate via external staircases and walkways - pic2


OUTPUT FROM maritimeEXODUS INTERACTIVE GRAPHICS WINDOW IN SIMULATION MODE


 
OUTPUT FROM vrEXODUS REPRESENTATION OF FOUR SCENES FROM maritimeEXODUS SIMULATION OF SHIP EVACUATION


 

CLOSE UP FROM vrEXODUS REPRESENTATION OF maritimeEXODUS SIMULATION OF SHIP EVACUATION

Marine4-2.gif (24919 bytes)

OUTPUT FROM vrEXODUS REPRESENTATION OF maritimeEXODUS v4.0 simulation of evacuation from a large passenger ship. Passengers in yellow have donned their lifejackets.


OUTPUT FROM maritimeEXODUS v4.0 simulation showing a reconstruction of the sinking of the GUSTLOFF. In 1945 she took 3 torpedoes developing a 20 degree heel and sinking with the loss of over 10,000 lives.  maritimeEXODUS was used to predict the number of fatalities in this disaster for the TV documentary Unsolved History: Wilhelm Gustloff World's Deadliest Sea Disaster as shown on Discovery Channel.  Depicted are the population density contours.  The simulation included the effect of progressive heel and trim and flooding of compartments as the vessel sank.

CLOSEUP FROM maritimeEXODUS v3.0 simulation of normal circulation movements at end of a theatre showing.  Software is in population density mode.

Marine4Win.gif (100610 bytes)

OUTPUT FROM maritimeEXODUS v3.0 simulation of mustering phase of a two deck passenger ferry.  Software is in population density mode.

Marine4Win.gif (100610 bytes)

OUTPUT FROM vrEXODUS REPRESENTATION OF maritimeEXODUS v4.0 simulation of crew and passengers using vertical ladders, 60 degree stairs and normal stairs.

OUTPUT FROM vrEXODUS REPRESENTATION OF maritimeEXODUS v4.0 simulation showing smoke spread within large passenger ship.

CLOSEUP FROM vrEXODUS REPRESENTATION OF maritimeEXODUS v4.0 simulation showing passengers still in cabins while corridors filling with smoke.

 


railExodus

  • The railEXODUS model is currently under development and in alpha release with sponsorship from the US Federal Rail Administration. 
  • Disclaimer: Development of railEXODUS was partially funded by the Federal Railroad Administration, U.S Government. Funding does not constitute endorsement of railEXODUS, its application, or related papers.

rail.gif (1224 bytes)While the buildingEXODUS software is used for rail stations including the modelling of trains in stations, the railEXODUS software is specifically being designed to simulate evacuation from rail rolling stock and possess rail specific human performance data. 

rail.gif (1224 bytes)The railEXODUS software is specifically designed to cater for rail situations involving the evacuation from:

rail.gif (1224 bytes)See FSEG projects pages for data generation project specific to rail applications. Additional data from full-scale rail car evacuation trials conducted in the US will be included in the software. 

rail.gif (1224 bytes)The software will also cater for multi-level rail cars and like the other EXODUS software, will have a link to both SMARTFIRE and CFAST allowing the inclusion of fire hazards such as heat, smoke and toxic gases.

 


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