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FREQUENTLY ASKED
QUESTIONS
Contents
buildingEXODUS
V3.0 F.A.Q.
vrEXODUS F.A.Q.
buildingEXODUS
V3.0 F.A.Q TOP
Q1: What is the best way of finding answers to questions about the buildingEXODUS
software?
A: The user manual contains most of the answers to questions typically asked by
users. The manual is supplied in PDF form on the installation disk supplied with
buildingEXODUS. The manual is actually five documents rolled into one. The
main components of the manual (V3.0) are:
a) a theoretical description of the capabilities and limitations of the software (Chapter
2),
b) a user guide for the software (Chapters 3-7),
c) advice into how to use the software and interpret results (Chapters 8 and 9),
d) a collection of tutorials (Appendix B), and
e) a user guide for the askEXODUS utility (Appendix E).
If you cannot find the answer to your question in the manual and you have taken out
software support, send us an email at exodus@gre.ac.uk.
Q2: The update.exe utility fails to successfully update the licence information on
the dongle, what do I do?
A: Make sure that you run the update.exe utility on the computer where EXODUS is
installed and the dongle is attached. The utility will not work on a computer where EXODUS
is not installed. If all these are verified and the update.exe utility still doesn't work
please report any error messages to your system manager or email us directly at exodus@gre.ac.uk
Q3: Why are the scenario set up conditions printed in output files by default?
A: The results produced by buildingEXODUS should always be accompanied by details
concerning the scenarios that generated them. This is vital in understanding the
assumptions made concerning the scenarios and therefore the context in which the results
were produced.
Q4: Is the buildingEXODUS software restricted to simulating emergency response?
A: The buildingEXODUS software is able to reproduce many types of human
behaviour. Furthermore, with the introduction of the itinerary function
(V3.0), occupants can be made to perform numerous tasks that can be associated with normal
circulation patterns. This is particularly useful in assisting in the understanding of how
the structure and population may interact in normal usage. Finally, behavioural
settings appropriate for non-emergency circulation can also be set in the behavioural
library, simplifying the set-up process.
Q5: What advantage does buildingEXODUS present over hand calculations that may be
simpler to use and quicker to calculate?
A: Hand calculations tend to make simplifying assumptions relating to the behaviour
of occupants, either assuming a distributed effect of the behaviour or ignoring occupant
behaviour entirely. In contrast, buildingEXODUS is able to examine the impact of a
number of different factors upon a particular scenario, examining the impact of altering
specific parameters (behavioural, procedural, environmental and configurational) upon the
results generated. In addition, buildingEXODUS can demonstrate the results of
a simulation graphically, allowing a more straightforward means of explaining the results
of a simulation.
Q6: What is the quickest way to run a buildingEXODUS simulation?
A: The quickest way to run a buildingEXODUS simulation is in batch mode. By
not drawing the graphics, buildingEXODUS saves a considerable amount of time. If you need
to look at the simulation make sure that you have fast node enabled (on each floor) and
Person Shape should be deselected. Your graphic should also be as zoomed out as
possible. The larger the magnification level appears on the screen, the longer the
simulation takes to run. Finally, maximise the geometry window that you are
currently examining, so that it occupies the entire workspace.
Q7: How do I randomise occupants in a controlled manner during the Batch Mode
process?
A: The best way to do this is randomise the occupants within their compartments as
normal and then save the file as a new .EXO. The multiple versions of the .EXO can
then be loaded into the Batch Mode process rather than loading in a single file and
randomising the location of the occupants.
Q8: What is the best way to node-flood my DXF file?
A: Follow these steps for the fastest node-flood:
(1) Zoom out the geometry window so you can see the whole DXF file.
(2) Switch off the "Arcs" option (View Menu/Arcs Off)
(3) Switch on the fast nodes option (View Menu/Fast Nodes)
.. And flood your DXF!
Q9: How do I modify certain nodes without having to display all the nodes?
A: To display small numbers of nodes for interrogation or modification, firstly
switch off fast nodes (if they are switched on). Select an area containing the
nodes, and then the Node Display option from the View menu. When modifications are
complete switch fast nodes back on if required. The same method works for arcs. This is
particularly useful when working with very large geometries as not all the nodes need to
be displayed.
Q10: How do I get buildingEXODUS graphs into my document for a presentation?
A: There are two possible ways, (1) use a utility to capture the graph as a graphic
and paste it into your document. This is the quickest approach, but not very
flexible as you cannot control the presentation of the graph. (2) Save the graph data and
re-draw the graphs in a spreadsheet package. In V3.0, to save the graph data, go to
SIMULATION MODE, select Data Output Options from the RuleBase menu, press Graph and
configure the options. You can save the graph data into an output file and use the
askEXODUS utility supplied with buildingEXODUS V3.0 to extract the individual graphs into
separate files. You can then import these into a spreadsheet program and
re-construct the graphs. This approach allows you to control the presentation of the
graphs and compare different simulation results.
Q11: What is the best way of interrogating the data generated by buildingEXODUS?
A: Using buildingEXODUS it is possible to generate a vast amount of data, either
from a single simulation or from multiple simulations. This data is best analysed
using spreadsheet software (e.g. Microsoft Excel). The askEXODUS utility supplied
with buildingEXODUS V3.0 can be used to manipulate the output files (i.e. *.SIM) into a
form that is readily useable by the spreadsheet software. Alternatively the
simulation (*.SIM) files can be exported into a database (e.g. Microsoft Access) so that
the attributes of occupants can be stored as individual records. This allows complex
queries to be designed, enabling a more detailed understanding of the factors involved in
the simulation. For example, Microsoft Access could be used for the following type
of inquiry: How many male occupants, over 45 years old, survived the
simulation?.
Q12: What is the best way to run and view my simulation?
A: For repeated runs of the same scenario where it is not necessary to interact
with or watch the behaviour of the occupants Batch mode should be used. This results
in the shortest run times. Prior to using the Batch mode however it is advisable to
visually examine the events of a scenario using the 2-D graphical interface to ensure that
the occupant movement and the connectivity of the geometry are satisfactory. The 2-D
graphical interface is particularly useful for examining the behaviour of the
occupants. For relatively small cases, which are computationally inexpensive, this
representation can be enhanced by using the Person Shape option. For larger cases
this should be switched off to minimise the computational costs. For presentation
purposes, the 2-D view should be used in order to represent specific behavioural
activities of the occupant population. For users with Level 2 software, this can be
enhanced through the use of the 3-D virtual reality interface which enables a degree of
flexibility in the perspective from which the simulation can be viewed (see Figure 9).
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Low Detail |
Person Shape |
Virtual Reality interface |
Note that there are a number of other viewing options available relating to displaying
the environmental conditions, population density and the spread of the potential map
throughout the geometry.
Q13: When generating a population the model returns the error message that there is
not enough space to generate the specified population?
A: It is quite easy to accidentally select a single node when manipulating a
geometry. The user should make sure that this is not the case when generating a population
and that they have selected the area in which the population should be situated. If
the population can occupy any location within a given window make sure that no nodes are
selected by clicking outside of the geometry within the given window.
Q14: How can I view the 2-D animation of a simulation, as when it is run the
simulation is over too quickly for useful analysis?
A: By holding down the shuttle key the speed of the simulation can be
controlled.
Q15: Why is the DXF file that I have imported into buildingEXODUS not displayed or
displayed incorrectly?
A: buildingEXODUS V 3.0 will only read AutoCAD files up to version 14.
Therefore, you must ensure that the DXF file you have is compatible with the version of
buildingEXODUS you are using. You may need to regenerate your file by exporting it again
from your existing CAD package using version 13 or 14 DXF file formats.
Q16: Why does buildingEXODUS appear to display information in my imported DXF file
that does not appear in the drawing when displayed in the CAD package?
A: buildingEXODUS will display all the layers in a DXF file regardless of their
status in your CAD package. Therefore, it is necessary to remove all redundant data
from the drawing before exporting it as DXF. To display all layer data in AutoCAD select
the Format Layer option from the tool menu in AutoCAD and then turn all layers on.
Q17: When imported into buildingEXODUS, why is only part of my DXF file displayed?
A: buildingEXODUS positions the DXF file on the screen in relation to the limits
specified in the DXF file. If these limits are incorrect they will need to be
adjusted. A program called DXFTidy - supplied with buildingEXODUS is provided for this
propose. Simply run DXFTidy to generate a new version of your DXF file with the limits
adjusted correctly for use in buildingEXODUS.
vrEXODUS F.A.Q TOP
Q1: Why dont I have a copy of vrEXODUS?
A: buildingEXODUS Level 1 cannot generate VR files and so vrEXODUS is not provided.
Q2: What is the best way of finding answers to questions about vrEXODUS?
A: The user manual contains most of the answers to questions typically asked by
users. The manual is supplied in PDF form on the installation disk supplied with
vrEXODUS. The manual also contains a tutorial to get you started using vrEXODUS. If
you cannot find the answer to your question in the manual and you have taken out software
support, send us an email (exodus@gre.ac.uk).
Q3: Why are occupants sometimes observed to pass through each other during VR
playback?
A: This is because the current version of vrEXODUS does not have the ability to
represent the buildingEXODUS capability of allowing people to slip past each other when
they swap nodes or cross paths. This will not affect the outcome of the simulation
in any way when displayed in vrEXODUS. Simulation results will be identical to those
generated by buildingEXODUS.
Q4: My buildingEXODUS simulation includes people crawling on the floor. Why
cant I see this happening in vrEXODUS?
A: This is because the current version of vrEXODUS does not have the ability to
represent the buildingEXODUS capability of crawling. This will not affect the outcome of
the simulation in any way when displayed in vrEXODUS. Simulation results will be
identical to those generated by buildingEXODUS.
Q5: Netscape sometimes gives an error Failed to create document.
What can I do about this?
A: This is an error with Netscape and depends upon your system as to whether you
experience it or not. If you do, switch to using Internet Explorer for running vrEXODUS.
Q6: When using vrEXODUS, nothing appears to happen when I press a button?
A: vrEXODUS is processor intensive, so sometimes mouse commands may not be
registered. Try holding down the left mouse button for a few seconds then release.
Q7: When I load in my geometry to vrEXODUS, the stairs are all wrong?
A: In buildingEXODUS make sure that you have used landing nodes to connect flights
of stairs.
Q8: When I play the VR simulation, occupants move through walls to get to exits.
A: In order to create the impression of a door you have to delete the lines in
buildingEXODUS boundary mode before running and saving the simulation.
Q9: Sometimes during VR playback people seam to disappear and then reappear, even
though they are not moving between floors or on/off staircases?
A: This can happen when there are a large number of objects being viewed on the
screen at one time, especially when using high detailed Avatars to represent the
occupants. When this happens reduce the distancing point in the options menu or reload the
simulation with low detailed Avatars.
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